

Douville says the plan would have been to have Sev starting the Rebellion and training soldiers to fight the Empire. Longo's idea involved Republic Commando character Sev, who was left behind by his squadmates, becoming the first soldier in the Rebellion army. Schmitt's story had players carrying out Order 66, an event in Revenge of the Sith that had the clones turning against the Jedi and killing them. Lead engineer Brett Douville told Cinelinx that the two competing stories were developed by lead level designer Kevin Schmitt and creative director Tim Longo-Longo is currently the creative director on Halo 5: Guardians. There were two potential stories, and one of them answered questions about a particular character's fate.

Star Wars: Republic Commando released more than a decade ago, but a recent interview with the shooter's lead developer has revealed details of what a sequel could have been.
